<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GamesLatest</title>
	<atom:link href="http://gameslatest.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://gameslatest.com</link>
	<description>All about the latest happening in the videogames world</description>
	<lastBuildDate>Sun, 14 Mar 2010 16:47:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>[Review] Aliens vs Predator</title>
		<link>http://gameslatest.com/2010/03/14/review-aliens-vs-predator/</link>
		<comments>http://gameslatest.com/2010/03/14/review-aliens-vs-predator/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 16:47:37 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[avp]]></category>
		<category><![CDATA[colonial marines]]></category>
		<category><![CDATA[predator]]></category>
		<category><![CDATA[rebellion]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5426</guid>
		<description><![CDATA[
Aliens vs Predator (AvP) is a game that combines two of the greatest movie icons from the last two decades.  This franchise reboot maintains the formula of being part stealth, part horror and part shooter. Aliens, Predators and Colonial Marines clash together on a planet that has set pieces from the past few films, such [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/screen1_large.jpg"><img class="aligncenter size-large wp-image-5439" title="screen1_large" src="http://gameslatest.com/wp-content/uploads/2010/03/screen1_large-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p>Aliens vs Predator (AvP) is a game that combines two of the greatest movie icons from the last two decades.  This franchise reboot maintains the formula of being part stealth, part horror and part shooter. Aliens, Predators and Colonial Marines clash together on a planet that has set pieces from the past few films, such as the ancient temples from the first Alien vs Predator movie, and the jungles from the original Predator. While the story is not ground breaking, it does hold your attention until the end. Each species have their own short campaigns that overlap each other throughout the main storyline. This offers a different perspective on the same situation, while offering a unique experience for each side with vastly different gameplay mechanics. The Colonial Marine campaign is the most polished and the longest, while the Alien and Predator campaigns feel somewhat rushed.</p>
<p><span id="more-5426"></span></p>
<p>Graphically the game is still a little behind some of the current gen games out today. Some textures don’t look right, and everything has an old school feel about it. However, the game does excel in the use of sound and light, which means I can look past the dated graphics and still see a nice looking game.</p>
<p>The Colonial Marines’ campaign starts off pretty well; you play as the clichéd rookie marine who must complete objectives for some voice over the radio. The first few levels are quite entertaining, and have some genuine scares. You’re in a base that’s been overrun by Aliens and all the lights have gone out, except your trusty flashlight. Rebellion did a very good job of creating a horror atmosphere with some good use of lighting and shadow. The motion tracker also plays a large role in creating the mood of the game as its steady beeping creates some very tense moments.</p>
<p>It’s a shame that the shooting doesn’t live up to the standard set by the in-game atmosphere. The shooting mechanics felt very old school, and don’t have some of the standard elements found in most modern day FPSs, such as crouching. Unfortunately the thrilling horror ride soon comes to an end after a few levels as the lights turn back on, and it turns into a generic shooter for the remainder of the campaign.</p>
<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/screen2_large.jpg"><img class="aligncenter size-large wp-image-5441" title="screen2_large" src="http://gameslatest.com/wp-content/uploads/2010/03/screen2_large-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p>The Aliens campaign is the shortest and probably the weakest of all three. I guess it’s hard to create a good story from the perspective of a monster only feels hunger and is surrounded by tasty marines. The Aliens campaign is based around stealth; you crawl on the ceilings and make use of dark corners and your heightened senses to pounce on a marine. It is extremely fun to crawl around the rooms, stalking a terrified marine, only to leap off the ceiling and ram your tail down his throat. The problem is that it’s fun when it works. The Aliens campaign feels very clumsy with the controls, as the Alien itself is very inconsistent about what it will and won’t climb on. Sometimes I could run up to a wall and climb on it automatically, other times I would be forced to use the Right Trigger (R1) to attach myself to the surface.</p>
<p>Throughout most of the campaign it felt as though I was controlling a flying camera rather than a savage monster, which broke the illusion a bit. However, once you get used to the controls and act carefully, you can execute some awesome kill-moves right before you execute a marine.</p>
<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/screen0_large.jpg"><img class="aligncenter size-large wp-image-5442" title="screen0_large" src="http://gameslatest.com/wp-content/uploads/2010/03/screen0_large-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p>The Predator campaign is also stealth based, but it revolves around your arsenal of weapons and gadgets, rather than climbing on walls and sticking to shadows. The Predator has many options to kill something, in fact too many. Sometimes you’ll feel overwhelmed with the choices at hand, and it’s hard to make a decision, especially when you must do it in a split second. The Predator also suffers from the same clumsy controls and inconsistencies as the Alien campaign. The poor level designs made it difficult to leap from tree to tree, for instance sometimes I could leap 20 foot off a ledge, and other times I couldn’t jump 5 feet over a small branch.</p>
<p>The campaign was still enjoyable despite the weak controls. It was more than fun to leap onto a marine and perform an execution move. The things a Predator can do to someone’s head in an execution move are brilliantly gory and satisfying.</p>
<p>Apart from the ranged kills, each species has some melee moves as well. The Aliens have a slow powerful attack and a quick attack, while the marines just have a quick attack move. Once again the melee system felt just as inconsistent as the regular controls. Sometimes I would perform a quick attack, only to have the enemy block it, and then hit me with a series of unblockable attacks until I died. Sometimes I would hit the enemy with a quick attack resulting in a one hit kill, other times it would seem as though it did nothing.</p>
<p>Overall the campaigns are pretty fun and enjoyable, and everyone will have their favorite side to play with, I think mine was the Predator.</p>
<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/screen6_large.jpg"><img class="aligncenter size-large wp-image-5443" title="screen6_large" src="http://gameslatest.com/wp-content/uploads/2010/03/screen6_large-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p>The multiplayer is really fun, and takes full advantage of the differences with each species in a variety of game modes. You have your standard Team Death Match modes, but you also have ‘Predator hunt’, where a load of marines hunt down a lone Predator. You also have ‘Infestation’, where a group of marines are dropped on a map, and there is one Alien lurking about. For each kill the Alien gets, his victims also become an Alien, until there are no more marines left.</p>
<p>The multiplayer in itself is a whole lot of fun, but the flaws from the singleplayer campaigns are still present, which means that this aspect of the game isn’t going to steal much time from better games.</p>
<p>Overall though, the game is pretty fun. It’s graphically underwhelming at times, and there are several minor flaws in each campaign, but it doesn’t detract too much from general experience. It’s a nice addition to the series and worth a play if you’re either a fan or just enjoy action games.</p>
<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/screen3_large.jpg"><img class="aligncenter size-large wp-image-5444" title="screen3_large" src="http://gameslatest.com/wp-content/uploads/2010/03/screen3_large-1024x576.jpg" alt="" width="491" height="277" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/14/review-aliens-vs-predator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DiRT 3 confirmed</title>
		<link>http://gameslatest.com/2010/03/14/dirt-3-confirmed/</link>
		<comments>http://gameslatest.com/2010/03/14/dirt-3-confirmed/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 13:31:30 +0000</pubDate>
		<dc:creator>TheEd</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Colin McRae]]></category>
		<category><![CDATA[DiRT]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5423</guid>
		<description><![CDATA[During an interview featured in the latest issue of Edge magazine, expected to hit UK newsagents on March 16th, Codemasters Studios vice president Gavin Cheshire has revealed that the company’s currently at work on a sequel to Colin McRae Dirt 2. Interestingly, Edge magazine website refers to Codemasters as the last of the big British [...]]]></description>
			<content:encoded><![CDATA[<p>During an interview featured in the latest issue of Edge magazine, expected to hit UK newsagents on March 16th, Codemasters Studios vice president Gavin Cheshire has revealed that the company’s currently at work on a sequel to Colin McRae Dirt 2. Interestingly, Edge magazine website refers to Codemasters as the last of the big British publishers!</p>
<p>More after the jump.</p>
<p><img class="aligncenter size-full wp-image-5428" title="colin_mcrae_dirt_2" src="http://gameslatest.com/wp-content/uploads/2010/03/colin_mcrae_dirt_2.jpg" alt="" width="550" height="170" /><span id="more-5423"></span></p>
<p>More after the jump.</p>
<p>Codemasters&#8217; DiRT series is considered to be the best there is in the   rally racing games genre at the moment, at least we believe so! DiRT is   tentatively expected to be released by early 2011, and although no word   yet, we can claim it will come out on the PS3, Xbox 360 and PC.</p>
<blockquote><p><span style="color: #000080;">“There’s an overwhelming arcing vision to all of our racing titles, and Grid  is incredibly strong, but we’re lucky enough to be in a position where we’ve got racing games in different areas. Dirt was a complete reboot – we threw away what was going on and redid it completely – and then we rebooted Grid because it wasn’t top gun, and then we rebooted Dirt 2. I’m not saying we’re throwing all the codebase away, but we’re throwing the thoughts away and coming out with something fresh and new. Because if you don’t innovate, you’re dead.”</span></p></blockquote>
<p>[Via: <a href="http://www.edge-online.com/news/dirt-3-confirmed" target="_blank">Edge Magazine</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/14/dirt-3-confirmed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>[DLC] Mass Effect 2: Kasumi&#8217;s Stolen Memory رزمة إضافية جديدة للعبة &#8220;ماس إفكت الثانية&#8221;</title>
		<link>http://gameslatest.com/2010/03/14/dlc-mass-effect-2-kasumis-stolen-memory/</link>
		<comments>http://gameslatest.com/2010/03/14/dlc-mass-effect-2-kasumis-stolen-memory/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 12:41:03 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Commander Shepard]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[Kasumi's Stolen Memory]]></category>
		<category><![CDATA[mass effect 2]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5397</guid>
		<description><![CDATA[
Bioware recently announced their latest DLC for Mass Effect 2 called Kasumi&#8217;s Stolen Memory. The new downloadable content provides the latest, and final, character you can recruit for the &#8217;suicide mission&#8217; called Kasumi. She&#8217;s a human Thief who can be found on The Citadel.
Kasumi&#8217;s loyalty mission involves her and Shepard go on an undercover mission, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/kasumi2.jpg"><img class="aligncenter size-full wp-image-5399" title="kasumi2" src="http://gameslatest.com/wp-content/uploads/2010/03/kasumi2.jpg" alt="" width="491" height="277" /></a></p>
<p>Bioware recently announced their latest DLC for Mass Effect 2 called Kasumi&#8217;s Stolen Memory. The new downloadable content provides the latest, and final, character you can recruit for the &#8217;suicide mission&#8217; called Kasumi. She&#8217;s a human Thief who can be found on The Citadel.</p>
<p>Kasumi&#8217;s loyalty mission involves her and Shepard go on an undercover mission, posed as a couple, for an exclusive party hosted by some art collector. While there, Kasumi has to look for a safe which contains a special box containing some secret data on her previous partner. As movies have taught us, such operations never go down without a hitch, and Shepard gets into a tough spot as usual.</p>
<p>The DLC will be out on April 6th, with no pricing announced at the moment.</p>
<p><span id="more-5397"></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> رزمة إضافية جديدة للعبة &#8220;ماس إفكت الثانية&#8221; </strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">أعلنت شركة Bioware مؤخراً عن آخر رزمها الإضافية على لعبة Mass Effect 2، وعنوانها Kasumi’s Stolen Memory أو &#8220;ذاكرة كاسومي المسروقة&#8221;. وتتيح هذه الرزمة القابلة للتحميل من الإنترنت التحكم بآخر شخصية من الشخصيات التي تجندها للقيام بـ &#8220;المهمة الانتحارية&#8221;. و&#8221;كاسومي&#8221; هذه لصّة بشرية يمكنك أن تجدها ضمن القلعة  The Citadel.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">تتطلب مهمة إثبات الولاء التي يجب على &#8220;كاسومي&#8221; القيام بها مع &#8220;شيبرد&#8221; أن يقوما بتنفيذ عملية في الخفاء، إذ سيدخلان كزوجين إلى حفلة خاصة يقيمها أحد هواة جمع القطع الفنية. ومن هناك ستقوم &#8220;كاسومي&#8221; بالبحث عن خزنة تحتوي كتاباً خاصاً يضم بعض البيانات السرية حول شريكها السابق. وذلك كما لمحت به الأفلام البينية في اللعبة، ومثل هذه العمليات لا يمكن أن تنتهي بدون بعض المفاجآت، وسيتعرض &#8220;شيبرد&#8221; لمواقف صعبة كما تجري العادة دائماً.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">ستتوفر الرزمة في 6 أبريل/نيسان، ولم يتم تحديد أي سعر لها بعد.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/14/dlc-mass-effect-2-kasumis-stolen-memory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Splinter Cell Conviction demo coming soon قريباً: نسخة ديمو من لعبة &#8220;سبلنتر سل كونفكشن&#8221;</title>
		<link>http://gameslatest.com/2010/03/14/splinter-cell-conviction-demo-coming-soon/</link>
		<comments>http://gameslatest.com/2010/03/14/splinter-cell-conviction-demo-coming-soon/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 07:25:58 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[sam fisher]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[third echelon]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5372</guid>
		<description><![CDATA[
In a recent interview covering a Q&#38;A session for fans, the Creative Director for Splinter Cell: Conviction, Maxime Béland, revealed that a demo for the game will be out.
&#8220;Yes, there will be one. I can&#8217;t tell you what map or when it&#8217;s going to  be released yet. My lips are sealed.&#8221;
From the quote above, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/SCC_Sam_Panther.jpg"><img class="aligncenter size-large wp-image-5375" title="SCC_Sam_Panther" src="http://gameslatest.com/wp-content/uploads/2010/03/SCC_Sam_Panther-1024x576.jpg" alt="" width="491" height="277" /></a></p>
<p>In a recent interview covering a Q&amp;A session for fans, the Creative Director for Splinter Cell: Conviction, Maxime Béland, revealed that a demo for the game will be out.</p>
<p style="text-align: center;"><span style="color: #000080;">&#8220;Yes, there will be one. I can&#8217;t tell you what map or when it&#8217;s going to  be released yet. My lips are sealed.&#8221;</span></p>
<p>From the quote above, one can guess that it will be a multiplayer demo, or at least have some aspects of it, going by the mention, or lack thereof, of the&#8221;map&#8221; coming out with the demo. The game is out on April 16th, and given the multiplayer maps are usually out well before a game&#8217;s release to stress test online servers, I&#8217;d say the demo will be out late this month of early April at the latest.</p>
<p>Full Q&amp;A video after the jump.</p>
<p><span id="more-5372"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vC8yXeOrsso&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/vC8yXeOrsso&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>[Source: <a href="http://www.joystiq.com/2010/03/12/ubisoft-confirms-demo-for-splinter-cell-conviction/">Joystiq</a>]</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> قريباً: نسخة ديمو من لعبة &#8220;سبلنتر سل كونفكشن&#8221;</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">كشف السيد &#8220;ماكسيم بيلاند&#8221; المدير الفني للعبة Splinter Cell: Conviction  بأنه سيتم إصدار نسخة تجريبية (ديمو) من هذه اللعبة عمّا قريب، وذلك خلال لقاء مخصص للإجابة على أسئلة جماهير اللعبة.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">&#8220;نعم، سيكون هناك نسخة تجريبية. غير أنه لا يمكنني أن أكشف المرحلة التي ستتضمنها أو موعد إطلاقها حالياً. شفتاي مطبقتان بشكل كامل.&#8221;</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">من التعليق المنقول أعلاه، فنحن نعتقد أن الديمو سيكون مخصصاً للعب جماعي، أو يحتوي بعض الأشياء المتعلقة بذلك على الأقل، وذلك لأنه ذكر عدم قدرته على تحديد المرحلة ونوعها. سيتم إطلاق اللعبة في 16 أبريل/نيسان، ويتم عادة إطلاق مراحل مخصصة للعب الجماعي قبل فترة من إطلاق اللعبة الرئيسية لتجريب مخدمات اللعب الجماعي على الإنترنت بشكل مكثف قبل التشغيل الرسمي، وأنا أعتقد أن هذا الديمو سيكون متوفراً بآخر هذا الشهر أو أول أبريل/نيسان على أبعد تقدير.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">إليكم أيضاً تسجيلاً كاملاً للقاء الإجابة عن أسئلة الجماهير.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/14/splinter-cell-conviction-demo-coming-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>13 new screenshots for Disney&#8217;s Split/Second racer لقطات جديدة من لعبة السباقات سبلت/سيكند</title>
		<link>http://gameslatest.com/2010/03/14/13-new-screenshots-for-disneys-splitsecond-racer/</link>
		<comments>http://gameslatest.com/2010/03/14/13-new-screenshots-for-disneys-splitsecond-racer/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 03:21:13 +0000</pubDate>
		<dc:creator>TheEd</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[arcade racer]]></category>
		<category><![CDATA[black rock studios]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[powerplay]]></category>
		<category><![CDATA[pure]]></category>
		<category><![CDATA[split/second]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5374</guid>
		<description><![CDATA[Disney has released many new screenshots from various tracks for its upcoming destruction racer Split/Second. We&#8217;ve received 13 screenshots for Split/Second that Disney released during this GDC. Here goes :














You can read our hands-on impressions about how well this game plays and why it will fill in the  gap left by the Burnout series. [...]]]></description>
			<content:encoded><![CDATA[<p>Disney has released many new screenshots from various tracks for its upcoming destruction racer Split/Second. We&#8217;ve received 13 screenshots for Split/Second that Disney released during this GDC. Here goes :</p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_02.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_02.jpg" alt="Click for a bigger image" width="550" height="309" /></a><br />
<span id="more-5374"></span></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_03.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_03.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_04.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_04.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_05.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_05.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_06.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_06.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_07.jpg"><img class="aligncenter size-full wp-image-5376" title="SS-PowerPlant_Night_02" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_Night_07.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-Powerplant_Night_09.jpg"><img class="aligncenter size-full wp-image-5383" title="SS-Powerplant_Night_09" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-Powerplant_Night_09.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_12.jpg"><img class="aligncenter size-full wp-image-5384" title="SS-PowerPlant_StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_12.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_13.jpg"><img class="aligncenter size-full wp-image-5384" title="SS-PowerPlant_StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_13.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_14.jpg"><img class="aligncenter size-full wp-image-5384" title="SS-PowerPlant_StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_14.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_15.jpg"><img class="aligncenter size-full wp-image-5384" title="SS-PowerPlant_StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_15.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_16.jpg"><img class="aligncenter size-full wp-image-5384" title="SS-PowerPlant_StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_16.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p><a href="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_17.jpg"><img class="aligncenter size-full wp-image-5384" title="PowerPlant StormDrain" src="http://gameslatest.com/wp-content/uploads/2010/03/SS-PowerPlant_StormDrain_17.jpg" alt="Click for a bigger image" width="550" height="309" /></a></p>
<p>You can read our <a href="../2009/12/16/preview-splitsecond/">hands-on</a> impressions about how well this game plays and why it will fill in the  gap left by the Burnout series. Split/Second is slated for release in May 2010.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> مجموعة لقطات جديدة من لعبة السباقات &#8220;سبلت/سيكند&#8221;</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">نشرت شركة Disney مجموعة جديدة من اللقطات المأخوذة من مسارات السباق المختلفة في لعبة سباق وتحطيم السيارات الجديدة التي تطورها Split/Second. ولقد تلقينا منها 13 صورة قامت Disney بتوزيعها على الصحفيين في مؤتمر المطورين GDC  وها نحن نشارك أصدقاءنا الأعزاء بها.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">يمكنكم <a href="http://gameslatest.com/2009/12/16/preview-splitsecond/">قراءة انطباعاتنا الأولية </a>عن جودة هذه اللعبة وطريقة لعبها، وكيف ستقوم بملء الفراغ الذي خلفته لعبة Burnout. مع العلم بأن موعد إطلاق هذه اللعبة بشكل رسمي سيكون في مايو/أيار من هذا العام.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/14/13-new-screenshots-for-disneys-splitsecond-racer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Screenshots &amp; Trailer for EA&#8217;s Medal of Honor صور جديدة والفيلم الدعائي للعبة ميدل أوف اونر</title>
		<link>http://gameslatest.com/2010/03/13/5-new-screenshots-for-eas-medal-of-honor/</link>
		<comments>http://gameslatest.com/2010/03/13/5-new-screenshots-for-eas-medal-of-honor/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 03:40:56 +0000</pubDate>
		<dc:creator>TheEd</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[moh]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5357</guid>
		<description><![CDATA[EA has released 5 new screenshots for its upcoming Medal of Honor, an all-new first-person shooter in the Medal of Honor series, slated for a 2010 release on PC, PS3 and Xbox 360. The game will be a reboot of the series, set in modern-day Afghanistan. The game will introduce the Tier 1 Operator: a [...]]]></description>
			<content:encoded><![CDATA[<p>EA has released 5 new screenshots for its upcoming Medal of Honor, an all-new first-person shooter in the Medal of Honor series, slated for a 2010 release on PC, PS3 and Xbox 360. The game will be a reboot of the series, set in modern-day Afghanistan. The game will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the US Special Operations Community since the earliest stages of development to create the most authentic modern war experience. 5 new shots and the official trailer after the jump!</p>
<p><img class="aligncenter size-full wp-image-5358" title="moh-logo" src="http://gameslatest.com/wp-content/uploads/2010/03/moh-logo.jpg" alt="" width="550" height="224" /><br />
<span id="more-5357"></span></p>
<p>Click on any image for a bigger size.</p>
<p><a href="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_3.jpg"><img class="aligncenter" src="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_3.jpg" alt="" width="550" height="309" /></a></p>
<p><a href="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_1.jpg"><img class="aligncenter" src="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_1.jpg" alt="" width="550" height="309" /></a></p>
<p><a href="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_2.jpg"><img class="aligncenter" src="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_2.jpg" alt="" width="550" height="309" /></a></p>
<p><a href="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_4.jpg"><img class="aligncenter" src="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_4.jpg" alt="" width="550" height="309" /></a></p>
<p><a href="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_5.jpg"><img class="aligncenter" src="http://i839.photobucket.com/albums/zz312/ElectronicArtsME/Medal%20of%20Honor/MedalofHonor_5.jpg" alt="" width="550" height="309" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/WXRexgvM0ws&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/WXRexgvM0ws&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> خمس صور جديدة من لعبة &#8220;ميدل أوف اونر&#8221;</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">نشرت شركة EA خمس صورة جديدة من الجزء الجديد للعبتها القادمة (ميدل أوف اونر أو ميدالية الشرف!) Medal of Honor، وهي لعبة رماية تم تجديدها بشكل كامل كانطلاقة جديدة تعيد التألق إلى سلسلة ألعاب Medal of Honor المشهورة. ومن المقرر أن تطرح في الأسواق خلال عام 2010 وذلك على أجهزة الحاسوب PS3 و Xbox360. تجري أحداث هذه اللعبة في الوقت المعاصر ضمن عمليات القوات الأمريكية في أفغانستان، وتركز على قصة وحدة القوات الخاصة Tier 1 Operator، وهي وحدة قتالية غامضة تحت قيادة القوات المشتركة، ويتم تكليفها دائماً بمهمات لا يجرؤ الآخرون على القيام بها، وقد أوضح الفيلم الدعائي الأول عن اللعبة قدرات محرك الرسوميات، ولمح إلى قصة اللعب حيث ذكر أن &#8220;الأعداء&#8221; في أفغانستان قد اكتسبوا ذكاء وحنكة قتالية حولت الحرب في أفغانستان من نزهة إلى لعنة. وقد قام فريق تطوير اللعبة بالتنسيق مع أفراد من وحدة Tier 1 Operators التابعة لقيادة العمليات الخاصة الأمريكية منذ المراحل الأولية لتصميم اللعبة وذلك لضمان تقديم صورة حرب حديثة واقعية الى أقصى الحدود. وهاكم خمس صور لتروا بأنفسكم ما يتم العمل عليه حالياً!</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/13/5-new-screenshots-for-eas-medal-of-honor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive going live in June for $15 a month انطلاق خدمة &#8220;اون لايف&#8221; في شهر يونيو مقابل 15 دولار بالشهر</title>
		<link>http://gameslatest.com/2010/03/12/onlive-going-live-in-june-for-15-a-month/</link>
		<comments>http://gameslatest.com/2010/03/12/onlive-going-live-in-june-for-15-a-month/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 07:11:47 +0000</pubDate>
		<dc:creator>TheEd</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud Computing]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5349</guid>
		<description><![CDATA[Not that it matters much for the non-US gamers, but should the OnLive service pick up, it will revolutionize the video games industry as we know it, and things won&#8217;t be the same after OnLive debuts. After almost 8 years in development, June 17, during the E3 2010 show, is when the OnLive Game Service [...]]]></description>
			<content:encoded><![CDATA[<p>Not that it matters much for the non-US gamers, but should the OnLive service pick up, it will revolutionize the video games industry as we know it, and things won&#8217;t be the same after OnLive debuts. After almost 8 years in development, June 17, during the E3 2010 show, is when the OnLive Game Service will be available to users in the 48 contiguous United States! Users will need to pay $14.95  per month, just to access to the service. On the other hand, there is still no mention for the price users have to pay extra to rent or purchase games. The first 25,000 qualified users who will register through <a href="http://www.onlive.com/special1">the OnLive  preorder site</a> will have their first 3 months’ service fee waived,  as per the <a href="http://blog.onlive.com/">blog post</a> by Steve Perlman, OnLive Founder &amp; CEO.</p>
<p><img class="aligncenter" src="http://gameslatest.com/wp-content/uploads/2010/01/OnLive-4-fromE4G.jpg" alt="" width="550" height="281" /><span id="more-5349"></span></p>
<p>Speaking at the Game Developers Conference in San  Francisco few days ago, Perlman said that the initial service will be available in high-definition at 720p, while the 1080p resolution will take time, perhaps not until  2011. The minimum requirements for Standard Def (720p) video is 1.5Mbps broadband, while Hi Def (1080) requires 5Mbps. OnLive is claimed to be able to provide multiplayer gaming to users of   PCs, Macs, and TVs &#8211; through a Micro Console TV Adapter from OnLive.</p>
<p>OnLive is the brainchild of <a href="http://en.wikipedia.org/wiki/Steve_Perlman" target="_blank">the  ex QuickTime lead developer</a>, the ex-CEO of Eidos, and the founder  of <a href="http://en.wikipedia.org/wiki/Mozilla.org" target="_blank">Mozilla.org</a>. OnLive is an online gaming console that allows video games to be played in all of their HD  glory. The service is accessible through broadband internet, to connect  with the OnLive Cloud; a large number of servers crunching out  videogames data, and sending it back to the console.</p>
<p>Will it work? That&#8217;s the 1 Million dollar question at the moment. For OnLive to work smoothly, it requires very high speed &#8211; and constant &#8211; internet connection. Currently the US (and a limited number of other countries) can provide such an infrastructure. Should OnLive prove its a real contender, many will follow suite and start providing similar solutions and hardware, and that will be the official demise of the Home Console Era. On the other hand,OnLive will cut out retailers, pirates, second hand sales, friend-rentals, etc, which benefit all the publishers greatly and generously.</p>
<p>Even if OnLive proves to be a landslide success, how many players will be comfortable with spending the monthly subscription fee. You can purchase the games online, but to keep playing them, you shall need to keep paying a monthly fee. Now the trend is to pay to play, like with WoW, and if this goes on, the monthly gaming bill can jump to scary figures. How long can gamers keep up with this model!</p>
<p>Yes, it is a nice idea, but the figures need to be tweaked, our pockets can&#8217;t take any more holes!</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> انطلاق خدمة &#8220;اون لايف&#8221; في شهر يونيو مقابل اشتراك شهري قدره 15 دولار.</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">لعل الموضوع لا يهم غير اللاعبين الأمريكيين، ولكن إن استمر نمو شبكة وخدمة  OnLive، فإنها ستشكل ثورة في عالم صناعة ألعاب الفيديو التي نعرفها اليوم، ولن تعود الأمور إلى ما كانت عليه بعد ظهور OnLive. فبعد ما يقرب من 8 أعوام من التطوير وفي يوم 17 يونيو/حزيران 2010، وخلال معرض E3 2010، ستكون OnLive متوفرة لكل اللاعبين الأمريكيين القاطنين في 48 ولاية (الولايات المتجاورة ضمن القارة) من الولايات المتحدة الأمريكية! وسيكون على مستخدمي هذه الخدمة دفع اشتراك شهري وقدره 14.95$، وذلك للدخول لهذه الشبكة فقط. فلم تصدر حتى الآن أية إشارات حول المبالغ التي يتوجب دفعها لاستئجار أو شراء الألعاب عليها. وسيحصل أول 25 ألف مستخدم مؤهل قاموا <a href="http://www.onlive.com/special1">بالتسجيل للشراء المسبق </a>على أول ثلاثة أشهر بالمجان، وذلك وفقاً <a href="http://blog.onlive.com/">لمدونة ستيف بيرلمان</a>، مؤسس OnLive ومديرها التنفيذي.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">وكان ستيف قد صرح أثناء خطابه في مؤتمر المطورين GDC الذي أقيم في سان فرانسيسكو قبل عدة أيام بأن الخدمة ستكون متوفرة مبدئياً بدقة عرض عالي HD من قياس 720p، فيما سيستغرق الوصول إلى دقة 1080p بعض الوقت ولعله يصبح ممكناً عام 2011. وتتميز OnLive بقدرتها على تزويد خدمات اللعب الجماعي على مختلف أنواع الحواسيب الشخصية العاملة على نظام ويندوز و ماك،  وحتى شاشات التلفزيون TV، وذلك عبر جهاز عرض صغير خاص تقدمه شركة OnLive.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">Onlive  هي وليدة أفكار 3 أفراد وهم: 1- كبير مبرمجي نمط أفلام الفيديو <a href="http://en.wikipedia.org/wiki/Steve_Perlman">QuickTime، و2 &#8211; المدير التنفيذي السابق لشركة </a>Eidos، و 3- مؤسس Mozilla.org. اون لايف هي خدمة خاصة تتضمن جهاز لعب متصل بالانترنت، يسمح بممارسة الألعاب عالية الدقة دون الحاجة لشراء أجهزة اللعب المختلفة أو لتطويرها بشكل مستمر. الخدمة متوفرة شريطة أن يتوفر لديك اتصال سريع جداً بالإنترنت لربطك مع ما يسمى  OnLive Cloud، وهي مجموعة من المخدمات تقوم بطحن بيانات ألعاب الفيديو لديها ومعالجتها وإعادة بثّها للجهاز الموجود في منزلك.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">أسينجح هذا الأمر؟ إنه سؤال المليون. لتعمل الخدمة بشكل جيد فإنها تتطلب سرعة اتصال عالية جداً بالإنترنت (ومستمرة دون انقطاع). ولا تتوفر هذه الخاصية حالياً إلا في أمريكا وعدد محدود جداً من الدول حول العالم. فإن استطاعت OnLive أن تثبت بأنها منافس حقيقي في هذا المجال، فإن الكثيرين سيحذون حذوها ويبدؤون بتقديم خدمات وتجهيزات مماثلة، وسيكون ذلك عند حصوله إعلان اضمحلال عصر آلات التسلية المنزلية.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">حتى وإن استطاعت OnLive أن تحقق انتصاراً ساحقاً في هذا المجال، فكم من اللاعبين سيكونون مرتاحين لفكرة إنفاق النقود بشكل شهري كاشتراك يسمح لهم بممارسة الألعاب. حيث أنه في هذه الحالة تحديدا يمكنك شراء الألعاب من الإنترنت، ولكنك مضطر للدفع شهرياً ما دمت ترغب باللعب. الفكرة هي أن تدفع مقابل اللعب، لا مقابل شراء اللعبة (مثل نموذج لعبة WoW)، وإن استمرت الأمور على ما هي عليه، فإن فاتورة اللعب الشهرية ستقفز لأرقام مخيفة. السؤال هو : إلى متى سيستطيع اللاعبون تحمل ذلك!</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">من المؤكد أن فكرة OnLive فكرة لطيفة، غير أن الأسعار بحاجة لبعض المراجعة، فجيوبنا لم تعد تحتمل المزيد من الثقوب!</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/12/onlive-going-live-in-june-for-15-a-month/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SSFIV final character revealed: Hakan هاكان: الشخصية الأخيرة التي تم الإعلان عنها في لعبة &#8220;سوبر ستريت فايتر&#8221;</title>
		<link>http://gameslatest.com/2010/03/11/ssfiv-final-character-revealed-hakan/</link>
		<comments>http://gameslatest.com/2010/03/11/ssfiv-final-character-revealed-hakan/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:00:58 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dudley]]></category>
		<category><![CDATA[hakan]]></category>
		<category><![CDATA[Ibuki]]></category>
		<category><![CDATA[juri]]></category>
		<category><![CDATA[Makoto]]></category>
		<category><![CDATA[ssfiv]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[super street fighter iv]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5318</guid>
		<description><![CDATA[
Capcom finally announced the final character for Super Street Fighter IV, the Turkish oil wrestler Hakan. Being the CEO of a cooking oil company, Hakan specialises in Yagli Gures, a form of wrestling in Turkey where the fighters lather themselves in olive oil before kicking ass.
Hakan is the 10th and final new character for the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/Hakan1_BMP_jpgcopy.jpg"><img class="aligncenter size-full wp-image-5342" title="Hakan1_BMP_jpgcopy" src="http://gameslatest.com/wp-content/uploads/2010/03/Hakan1_BMP_jpgcopy.jpg" alt="" width="491" height="277" /></a></p>
<p>Capcom finally announced the final character for Super Street Fighter IV, the Turkish oil wrestler Hakan. Being the CEO of a cooking oil company, Hakan specialises in Yagli Gures, a form of wrestling in Turkey where the fighters lather themselves in olive oil before kicking ass.<span id="more-5318"></span></p>
<p>Hakan is the 10th and final new character for the upcoming Street Fighter IV update, which includes new Ultra Combos and animated story scenes for the entire cast, as well as further fine tuning for a more balanced game. The list of new characters are as follows:</p>
<ul>
<li>Adon [original SF]</li>
<li>Cody [SF Alpha]</li>
<li>Guy [SF Alpha]</li>
<li>T. Hawk [SSFII]</li>
<li>Dee Jay [SSFII]</li>
<li>Dudley [SFIII]</li>
<li>Makoto [SFIII]</li>
<li>Ibuki [SFIII]</li>
<li>Juri</li>
<li>Hakan</li>
</ul>
<p>The embargo will be lifting up soon, so look out for our in-depth preview of the game. As for Hakan, we&#8217;ll let the trailer below do all the talk. Super Street Fighter IV has been confirmed to be only $39.99 on release, with a collector’s edition also available for about $66.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XxJ4V7k_MSo&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/XxJ4V7k_MSo&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> هاكان: الشخصية الأخيرة التي تم الإعلان عن وجودها في لعبة &#8220;سوبر ستريت فايتر&#8221; الجديدة</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">أعلنت شركة كابكوم مؤخرا عن الشخصية الأخيرة التي سيتم تضمينها مع سلسلة شخصيات لعبة Super Street Fighter IV، وهي شخصية المصارع التركي &#8220;هاكان&#8221;. وهو المدير التنفيذي لشركة متخصصة بزيت الطبخ، واختصاص &#8220;هاكان&#8221; القتالي هو المصارعة التركية التي يطلق عليها اسم &#8220;ياغلي غورس&#8221;، وهي مصارعة مشهورة في تركيا حيث يعمد اللاعبون إلى دهن أجسامهم بزيت الزيتون قبل مباشرة القتال.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">وهكذا فهاكان أصبح الشخصية العاشرة والأخيرة في التعديل الخاص بلعبة Super Street Fighter IV، والذي سيتضمن تركيبات جديدة للحركات القتالية إضافة إلى قصص كرتونية  Animation لكامل شخصيات اللعبة ، كما سيتم معايرة قوة الشخصيات بشكل أدق لضمان التوازن بينها. وفيما يلي قائمة بالشخصيات الجديدة التي سيتم إضافتها:</p>
<p style="text-align: justify; font-family: tahoma;" dir="ltr">•	Adon [original SF]<br />
•	Cody [SF Alpha]<br />
•	Guy [SF Alpha]<br />
•	T. Hawk [SSFII]<br />
•	Dee Jay [SSFII]<br />
•	Dudley [SFIII]<br />
•	Makoto [SFIII]<br />
•	Ibuki [SFIII]<br />
•	Juri<br />
•	Hakan</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">سيحل موعد فك الحصار الإعلامي المفروض على اللعبة قريباً، لذلك عليكم أن تجهزوا أنفسكم لتقريرنا المفصل عما قريب. أما بالنسبة لصديقنا &#8220;هاكان&#8221; فسنترك الفيلم الموجود أعلاه يفصح بالصورة ما نعنيه.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 980px; width: 1px; height: 1px;"><!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML /> <o:AllowPNG /> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves /> <w:TrackFormatting /> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF /> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> <w:SplitPgBreakAndParaMark /> <w:DontVertAlignCellWithSp /> <w:DontBreakConstrainedForcedTables /> <w:DontVertAlignInTxbx /> <w:Word11KerningPairs /> <w:CachedColBalance /> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math" /> <m:brkBin m:val="before" /> <m:brkBinSub m:val=" " /> <m:smallFrac m:val="off" /> <m:dispDef /> <m:lMargin m:val="0" /> <m:rMargin m:val="0" /> <m:defJc m:val="centerGroup" /> <m:wrapIndent m:val="1440" /> <m:intLim m:val="subSup" /> <m:naryLim m:val="undOvr" /> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"   DefSemiHidden="true" DefQFormat="false" DefPriority="99"   LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Normal" /> <w:LsdException Locked="false" Priority="9" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="heading 1" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9" /> <w:LsdException Locked="false" Priority="39" Name="toc 1" /> <w:LsdException Locked="false" Priority="39" Name="toc 2" /> <w:LsdException Locked="false" Priority="39" Name="toc 3" /> <w:LsdException Locked="false" Priority="39" Name="toc 4" /> <w:LsdException Locked="false" Priority="39" Name="toc 5" /> <w:LsdException Locked="false" Priority="39" Name="toc 6" /> <w:LsdException Locked="false" Priority="39" Name="toc 7" /> <w:LsdException Locked="false" Priority="39" Name="toc 8" /> <w:LsdException Locked="false" Priority="39" Name="toc 9" /> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption" /> <w:LsdException Locked="false" Priority="10" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Title" /> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font" /> <w:LsdException Locked="false" Priority="11" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtitle" /> <w:LsdException Locked="false" Priority="22" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Strong" /> <w:LsdException Locked="false" Priority="20" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Emphasis" /> <w:LsdException Locked="false" Priority="59" SemiHidden="false"    UnhideWhenUsed="false" Name="Table Grid" /> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text" /> <w:LsdException Locked="false" Priority="1" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="No Spacing" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 1" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 1" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 1" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 1" /> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision" /> <w:LsdException Locked="false" Priority="34" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="List Paragraph" /> <w:LsdException Locked="false" Priority="29" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Quote" /> <w:LsdException Locked="false" Priority="30" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Intense Quote" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 1" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 1" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 1" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 1" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 1" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 2" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 2" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 2" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 2" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 2" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 2" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 2" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 2" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 2" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 3" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 3" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 3" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 3" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 3" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 3" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 3" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 3" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 3" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 4" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 4" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 4" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 4" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 4" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 4" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 4" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 4" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 4" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 5" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 5" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 5" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 5" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 5" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 5" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 5" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 5" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 5" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 6" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 6" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 6" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 6" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 6" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 6" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 6" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 6" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 6" /> <w:LsdException Locked="false" Priority="19" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis" /> <w:LsdException Locked="false" Priority="21" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis" /> <w:LsdException Locked="false" Priority="31" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference" /> <w:LsdException Locked="false" Priority="32" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Intense Reference" /> <w:LsdException Locked="false" Priority="33" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Book Title" /> <w:LsdException Locked="false" Priority="37" Name="Bibliography" /> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading" /> </w:LatentStyles> </xml><![endif]--><!--  /* Font Definitions */  @font-face 	{font-family:Wingdings; 	panose-1:5 0 0 0 0 0 0 0 0 0; 	mso-font-charset:2; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:1; 	mso-generic-font-family:roman; 	mso-font-format:other; 	mso-font-pitch:variable; 	mso-font-signature:0 0 0 0 0 0;} @font-face 	{font-family:Calibri; 	panose-1:2 15 5 2 2 2 4 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1073750139 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin-top:0cm; 	margin-right:0cm; 	margin-bottom:10.0pt; 	margin-left:0cm; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:Arial; 	mso-bidi-theme-font:minor-bidi; 	mso-ansi-language:EN-GB;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:Arial; 	mso-bidi-theme-font:minor-bidi; 	mso-ansi-language:EN-GB;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 72.0pt 72.0pt 72.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;}  /* List Definitions */  @list l0 	{mso-list-id:2133591550; 	mso-list-template-ids:-942219898;} @list l0:level1 	{mso-level-number-format:bullet; 	mso-level-text:; 	mso-level-tab-stop:36.0pt; 	mso-level-number-position:left; 	text-indent:-18.0pt; 	mso-ansi-font-size:10.0pt; 	font-family:Symbol;} ol 	{margin-bottom:0cm;} ul 	{margin-bottom:0cm;} --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-ansi-language:EN-GB;} --> <!--[endif]--></p>
<ul type="disc">
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Adon [original SF]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Cody [SF Alpha]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Guy [SF Alpha]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">T. Hawk [SSFII]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Dee Jay [SSFII]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Dudley [SFIII]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Makoto [SFIII]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Ibuki [SFIII]</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Juri</span></li>
<li class="MsoNormal" style="line-height: normal;"><span style="font-size: 12pt; font-family: &amp;amp;amp;">Hakan</span></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/11/ssfiv-final-character-revealed-hakan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Only in Dubai: God of War III banned and leaked فقط في دبي: لعبة &#8220;غود أوف وور&#8221; تُمنع وتتسرب بنفس الوقت</title>
		<link>http://gameslatest.com/2010/03/11/only-in-dubai-god-of-war-iii-banned-and-leaked/</link>
		<comments>http://gameslatest.com/2010/03/11/only-in-dubai-god-of-war-iii-banned-and-leaked/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:41:43 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[ban]]></category>
		<category><![CDATA[banhammer]]></category>
		<category><![CDATA[dubai]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[gow3]]></category>
		<category><![CDATA[street date]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5320</guid>
		<description><![CDATA[
The God of War series has traditionally been banned in the UAE by the National Media Council, as it contradicts the country&#8217;s cultural beliefs and values. A direct result of such banhammers is that nobody actually cares except high street retailers, so people who actually want to play these games can get it from smaller [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/god_of_war_iii_street_date_ban-cp.jpg"><img class="aligncenter size-full wp-image-5332" title="god_of_war_iii_street_date_ban-cp" src="http://gameslatest.com/wp-content/uploads/2010/03/god_of_war_iii_street_date_ban-cp.jpg" alt="" width="480" height="522" /></a></p>
<p>The God of War series has <a href="http://gameslatest.com/2010/02/22/heavy-rain-banned-in-the-middle-east/">traditionally</a> been banned in the UAE by the National Media Council, as it contradicts the country&#8217;s cultural beliefs and values. A direct result of such banhammers is that nobody actually cares except high street retailers, so people who actually want to play these games can get it from smaller shops or just import them directly from US or UK.</p>
<p>One of our readers in Dubai has shown his recently acquired copy of the game, a full week before official release date. A full week before the NMC even has a chance to ban the game.</p>
<p>Gamers 1 : Authorities 0</p>
<p><span id="more-5320"></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> هذا ما يحدث في دبي: لعبة &#8220;غود أوف وور&#8221; تُمنع وتتسرب بنفس الوقت</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">جرت عادة المجلس الوطني للإعلام  في دولة الإمارات العربية المتحدة على منع تدوال سلسلة ألعاب God of War، وذلك تحت مظلة قاعدة منع توزيع أي ألعاب فيديو تتعارض مع معتقدات وثقافة المجتمع الإماراتي. غير أن النتيجة المباشرة على أرض الواقع لهذا المنع لم تؤثر سوى على أصحاب المتاجر الكبيرة المشهورة، لأن الأشخاص الذين يرغبون باقتناء هذه الألعاب يستطيعون الحصول عليها من المتاجر الصغيرة التي لا تتوانى عن مخالفة القوانين، أو يقوموا باستيرادها بشكل مباشر من الولايات المتحدة أو بريطانيا واستلامها عبر البريد. هذا، وقد قام أحد قراء موقعنا في دبي بارسال صورة نسخته التي اشتراها من هذه اللعبة في دبي من محل صغير، وذلك قبل أسبوع كامل من تاريخ إطلاقها الرسمي. أي أسبوع كامل قبل أن يتاح لمجلس الإعلام الوطني حتى أن يطلع عليها ويمنعها.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/11/only-in-dubai-god-of-war-iii-banned-and-leaked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayStation Move: all details inside كافة تفاصيل &#8220;موف&#8221;: نظام التحكم من خلال الحركة لبلاي ستيشن</title>
		<link>http://gameslatest.com/2010/03/11/playstation-move-all-details-inside/</link>
		<comments>http://gameslatest.com/2010/03/11/playstation-move-all-details-inside/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:04:31 +0000</pubDate>
		<dc:creator>taimoor</dc:creator>
				<category><![CDATA[+Arabic]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[nunchuck]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[socom 4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gameslatest.com/?p=5302</guid>
		<description><![CDATA[
At yesterday night&#8217;s press conference in San Francisco for the Games Developer Conference, Sony unveiled their long awaited motion controller, PlayStation Move, which was internally known as the Arc, until the trademark was denied to Sony.
Keeping in line with their biggest competitor, and also drawing inspiration from them, the PS Move looks much like the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/4422280435_98ed827968_b.jpg"><img class="aligncenter size-full wp-image-5307" title="4422280435_98ed827968_b" src="http://gameslatest.com/wp-content/uploads/2010/03/4422280435_98ed827968_b.jpg" alt="" width="491" height="393" /></a></p>
<p>At yesterday night&#8217;s press conference in San Francisco for the Games Developer Conference, Sony unveiled their long awaited motion controller, PlayStation Move, which was internally known as the Arc, until the trademark was denied to Sony.</p>
<p><span id="more-5302"></span>Keeping in line with their biggest competitor, and also drawing inspiration from them, the PS Move looks much like the Wii&#8217;s motion controller and nunchuck at first glance. Subtle differences on the surface and huge technological changes inside make this a completely different beast however.</p>
<div id="attachment_5308" class="wp-caption aligncenter" style="width: 501px"><a href="http://gameslatest.com/wp-content/uploads/2010/03/4423031462_c7f959bd98_b.jpg"><img class="size-full wp-image-5308" title="4423031462_c7f959bd98_b" src="http://gameslatest.com/wp-content/uploads/2010/03/4423031462_c7f959bd98_b.jpg" alt="" width="491" height="390" /></a><p class="wp-caption-text">The PlayStation Move (right) and the Sub-Controller (left)</p></div>
<p style="text-align: center;">
<p>The first thing to note is that there isn&#8217;t any dongle connecting the two controllers together. Like the DualShock 3, the Move is also controlled via Bluetooth to the PS3 and its sub-controller. Furthermore, the controller has rechargeable batteries, again like the DS3 controller, and is charged via a Mini-USB cable. The ball you see on top of the main controller changes its colour based on your background, so the PlayStation Eye camera can track its movements. So, for instance, if your room is all plastered with pink paint and yellow furniture, the ball&#8217;s colour will change to green for better tracking. No doubt there are other sensors in the device for better motion control and depth of field tracking for a more natural experience.</p>
<p>The Move will be available in the following SKUs:</p>
<ul>
<li>Camera + controller + demo disc for under $100</li>
<li>Just the controller for people who already own the PS Eye camera</li>
<li>Console pack with the PS Move controller included</li>
<li>Some games, perhaps Socom 4 and other Move specific games, will come with the controller bundled in</li>
</ul>
<p>Speaking of bundled games, Sony will be launching the Move controller with 6 first-party games which truly show off the new tech. Some of the games of particular notice are Dukes, a boxing game; Move Party, uses the PS Eye for co-op multiplayer fun and Sports Champions, which I guess will be the biggest draw towards the Move controller.</p>
<p style="text-align: center;"><a href="http://gameslatest.com/wp-content/uploads/2010/03/4423083794_908b3da0b9_b.jpg"><img class="aligncenter size-full wp-image-5309" title="4423083794_908b3da0b9_b" src="http://gameslatest.com/wp-content/uploads/2010/03/4423083794_908b3da0b9_b.jpg" alt="" width="491" height="277" /></a></p>
<p>Then there&#8217;s SOCOM 4, Zipper Interactive&#8217;s next big project after the recently released <a href="http://gameslatest.com/2010/02/15/review-mag/">MAG</a>. The game is set to come out some time later this year, probably near the launch of  Move controller itself. Using both the Move and its sub-controller, the game basically plays like any other FPS previously released on the Wii, using the Move controller for aiming and the sub-controller for movement; basically adding more precision and fluidity.</p>
<p>Of course, Sony isn&#8217;t the only one developing games for the Move controller, with more than  36 third-party developers and publishers (pretty much everybody in the industry) coming out with over 20 games that will either support the Move controller or are dedicated for it, by the end of the year.</p>
<p>Check out the video below to see the Move in action, due out this fall.</p>
<p class="aligncenter"><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="bgcolor" value="#000" /><param name="allowScriptAccess" value="always" /><param name="flashvars" value="autoplay=f" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/simple/15e79e42/" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/simple/15e79e42/" name="viddler" allowfullscreen="true" flashvars="autoplay=f" allowscriptaccess="always" bgcolor="#000" wmode="transparent"></embed></object></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl"><span style="color: #ff6600;"><strong> كافة تفاصيل &#8220;موف&#8221;: نظام التحكم من خلال الحركة لبلاي ستيشن</strong></span></p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">ضمن فعاليات مؤتمر مطوري الألعاب في سان دييجو GDC، كشفت شركة Sony  البارحة عن نظام التحكم الجديد PlayStation Move، وهو نظام من وحدتي تحكم، يعتمد على التحسس بحركة اللاعب واستخدامها للتحكم بالألعاب. لقد سبق تسمية هذا النظام في Sony باسم Arc (القوس)، غير أنه تم رفض تسجيل الاسم كعلامة تجارية لها. حاولت سوني أن تبقى قريبة من بقية منافسيها وأن تستلهم الأفكار منهم، فنظام Move يشبه من النظرة الأولى نظام التحكم الخاص بجهاز Wii، (جهاز التحكم motion controller وعصا القتال nunchuck). غير أن الفروقات الجوهرية والتقنية الكبيرة، حول Move لجهاز مختلف تماماً.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">أول شيء لاحظناه هو عدم وجود وصلة تربط بين جهازي التحكم. إذ أن نظام Move ومثله مثل جهاز تحكم سوني الكلاسيكي DualShock 3 مربوط مع وحدة PS3 الرئيسية من خلال بلوتوث (جهازا التحكم الرئيسي والفرعي). إضافة لذلك فإن وحدتي التحكم مزودتان ببطاريتين قابلتين للشحن مثل  DS3 أيضاً، ويمكن شحنهما من خلال وصلة mini-USB. أما الكرة التي ترونها على قمة جهاز التحكم الرئيسي، فيمكنها أن تغير لونها مخالف، وفقاً للون الموجود في غرفتك (لون الخلفية)، وذلك كي تستطيع كاميرا PlayStation Eye أن تتابع حركتك. كمثال على ذلك، إن كانت جدران غرفتك وردية اللون وأثاثك بلون أصفر، فإن لون الكرة سيتحول للأخضر أو الأزرق كي تتحسن آلية التقاط حركتك. ولا شك بأن هناك العديد من الحساسات الأخرى التي تتحسس بعدك أو قربك عن الجهاز وتحسن من جودة التقاط حركاتك لضمان تجربة لعب واقعية بقدر الإمكان.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">سيتم توفير Move وفق أحد الرزم التالية:<br />
- كاميرا+ نظام التحكم Move+ اسطوانة ألعاب تجريبة بسعر أقل من 100$.<br />
- نظام التحكم Move فقط للأشخاص الذين يمتلكون الكاميرا (PS Eye camera).<br />
- جهاز PS3 كامل مع نظام Move.<br />
- ستأتي بعض الألعاب مثل Socom 4 و ألعاب تخصصية أخرى بنظام Move  مع علبة اللعبة.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">بما أننا نتكلم عن الألعاب الخاصة بالنظام Move، فإن Sony تعتزم إطلاق 6 ألعاب جماعية تظهر من خلالها قوته الحقيقية. من هذه الألعاب Dukes  وهي لعبة ملاكمة.  Move party وهي لعبة تستخدم كاميرا PS Eye من أجل تشغيل ألعاب رياضية وجماعية مسلية بشكل تشاركي Co-Op، والتي أعتقد بأنها ستكون أحد أهم عوامل جذب المستخدمين تجاه هذا النظام الجديد.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">إضافة لذلك فهناك لعبة SOCOM 4، وهي المشروع الكبير القادم من شركة Zipper Interactive، وذلك بعد فراغها من لعبتها <a href="http://gameslatest.com/2010/02/15/review-mag/">MAG</a>. ومن المفترض أن يتم إطلاق اللعبة في وقت لاحق هذا العام، ولعله يكون متزامناً مع إطلاق Move. تستخدم هذه اللعبة جهازي التحكم الموجودين في نظام Move ( الجهاز الرئيسي والثانوي) ويتم اللعب بطريقة تشبه أية لعبة رماية على جهاز Wii أي أن جهاز التحكم الرئيسي مخصص للتسديد والإطلاق والجهاز الثانوي للتحرك، مما يضيف بعداً جديداً من الدقة والمرونة أثناء اللعب.</p>
<p style="text-align: justify; font-family: tahoma;" dir="rtl">من المؤكد بأن Sony ليست الشركة الوحيدة التي تطور ألعاباً تستغل ميزات Move، فهناك أكثر من 36 شركة تطوير ونشر (كل من يعمل في هذه الصناعة تقريباً) يعملون على أكثر من 20 لعبة لإطلاقها هذا العام، تتراوح تفاصيل هذه الألعاب بين من يدعم ميزات Move أو المخصص كلياً لها. سيصدر النظام في الخريف القادم، وحتى ذلك الوقت يمكنكم متابعة الفيلم الموجود أعلاه لتشاهدوا Move أثناء العمل.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameslatest.com/2010/03/11/playstation-move-all-details-inside/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
